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Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)-The Review

June 27th, 2010

This book is the sixth volume of the Game Programming Gems series. It designed with your current challenges in mind. The players expect higher-difelity models and animations, fancier physics and graphics effects, and more intelligent AI with this new generation machines. You will find 50 all new articles that written by expert in game technology from many different background and over twenty countries. A brand new section dedicated to scripting and data-driven system which is focused entirely on the growing trend of removing the programmer from data-tweaking loop is provided inside this book. You will fing inspiration, insight, and at least one or two true gems to use in your world whether you are a new game programmer starting out on this exciting path, grizzled, industry veteran, or a most welcome visitor.

The AI techniques for creating cognitive models for computer-controlled characters is teached in this book. It also include the latest pixel shader and GPU programming techniques. Need discussion news? Here discusses unit testing and fingerprinting. The key development area, general programming, artificial intelligence, mathematics and physics, graphics, networking and multiplayer, audio, scripting, and data-driven systems are included inside.

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